import pygame
import sys
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((400, 300))
pygame.display.set_caption('Hello PyGame')
FpsClock = pygame.time.Clock()
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
BLUE = (0, 0, 255)
pos_x = 200 # 자동차의 x
pos_y = 150 # 자동차의 y
block = pygame.Rect(50, 50, 50, 50)
car = pygame.Rect(pos_x, pos_y, 100, 50)
def collision_check(obj1, obj2):
if obj1.top < obj2.bottom and obj2.top < obj1.bottom and obj1.left < obj2.right and obj2.left < obj1.right:
return True
else:
return False
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYUP:
if event.key == K_LEFT:
pos_x -= 5
elif event.key == K_RIGHT:
pos_x += 5
elif event.key == K_UP:
pos_y -= 5
elif event.key == K_DOWN:
pos_y += 5
screen.fill(WHITE)
pygame.draw.rect(screen, BLACK, block)
pygame.draw.rect(screen, BLUE, car)
car.x = pos_x
car.y = pos_y
if collision_check(car, block):
print('Crash!!')
pygame.display.update()
FpsClock.tick(30)